Always On: How the iPhone Unlocked the Anything-Anytime-Anywhere Future--and Locked Us InEven Steve Jobs didn't know what he had on his hands when he announced the original iPhone as a combination of a mere "three revolutionary products"--an iPod, a cell phone, and a keyboard-less handheld computer. Once Apple introduced the App Store and opened it up to outside developers, however, the iPhone became capable of serving a rapidly growing number of functions--now more than 200,000 and counting. But the iPhone has implications far beyond the phone or gadget market. In fact, it's opening the way to what Brian Chen calls the "always-on" future, where we are all constantly connected to a global Internet via flexible, incredibly capable gadgets that allow us to do anything, anytime, from anywhere. This has far-reaching implications--both positive and negative--throughout all areas of our lives, opening the door for incredible personal and societal advances while potentially sacrificing both privacy and creative freedom in the process. Always On is the first book to look at the surprising and expansive significance of Apple's incredibly powerful vertical business model, and the future it portends. |
Contents
A New Frontier | |
The AlwaysOn Society | |
Skyscraper Businesses | |
The Battle for Control | |
Smarter or Dumber? | |
For Better or Worse | |
Other editions - View all
Always On: How the iPhone Unlocked the Anything-Anytime-Anywhere Future--and ... Brian X. Chen No preview available - 2012 |
Common terms and phrases
Abilene Christian alwayson Amish Android anythinganytimeanywhere App Store Apple Apple’s augmented reality blog brain Brian Chen browser button called camera Carlsen carriers cell phones children’s coffee create customers developers device distractions EchoMetrix email example experience Facebook Furthermore gadgets going Google Google’s hacking hardware innovation interface Internet interview with author iPad iPhone app iPhone’s iPod iPod Touch iShoot iTunes iTunes Store launched lifestyle lives MacHeist Magnus Carlsen manufacturers media multitasking Microsoft million net neutrality OpenTable operating system people’s percent Phill platform potentially programmers restaurant screen sell share smartphones social networking Starbucks Starner Steve Jobs story strategy tasks teens text messages there’s thirdparty today’s unlocked Verizon vertical integration video games What’s Windows Mobile Windows Phone Wired writing